So as the job as a texture artist requires basic-intermediate modeling skills I decided to look at other models that have been created at different skill levels, this will allow me to compare my models with others to be able to see what skill level I am at.
Here are some basic models found on the following links
Turrets – http://www.viribusunitis.ca/Jalbum/Ersatz%20Monarch/3D%20Model%20Renders/Advanced%20Render%20C4D/slides/350mm%20turrets.html
Building – http://katoons88.deviantart.com/art/3D-model-basic-building-259630723
A basic model consists of low polys to make an object, but bad modeling can also be due to using the incorrect techniques while modeling. As you can see in the image most of the chair is made form basic shapes like squares and rectangles. The shapes are then joined together to create the object.
I now have to look at models at a intermediate standard the models should be a higher detail of the basic models but still have a number of low polys in each of the objects.
Here are some intermediate models found on the following sites
Camera – http://artisticline.blogspot.co.uk/2010/10/blog-post_31.html
Sofa – http://www.turbosquid.com/3d-models/3d-model-corner-sofa-donata-furniture/736018
Bed – http://3d-land.net/model/modenese_gastone_3d.html
Professional modelers will attempt to create an object without missing a detail this is what makes the models so high poly due to the amount of detail. These models will be used in Triple A title games.
Here are some examples of professional models with links
Character model – http://www.creativebloq.com/3d/3d-robot-character-illustration-crazy-good-10134805
Snooker Table – http://3docean.net/item/high-quality-model-of-classic-billiard-table/1846086
Tank – https://www.pinterest.com/pin/555068722798585211/
So by looking at all of these believe I need to aim for the standard of intermediate I will now compare some of my models to the standards I have been researching