Paul Evans

Creating glass in Unreal Engine 4

As I waned to learn more about the materiel editor in unreal engine 4 I started off by watching a tutorial about creating glass, it was really interesting to see how the nodes were put together. It also made it easier that I found the tutorial quite easy to work with. The Material editor The […]

Creating my texture

Here i have a texture that I believed would be good for a castle floor, here is the images in different stages of its work link to facebook link to twitter link to linkedin   

Creating my own wesbite

Before I had created websites for my portfolio but i have always had the same problem which was the domain name as it would appear with their website in it aswell, I then come across a website which allowed me to purchase to create my own website, business email and domain for only £12 a […]

Personal Branding

As I wanted to create my own business cards I decided to research into business cards that have stood out and why they have stood out. I found a link to a site which is called the 45 top examples of a business cards, while looking through these I have noticed not alot of them […]

Personal Branding

So recently I have been working on some logos that I will use for personal use, I believe after lots of attempts I have came up with a name that I am happy with here are some more designs I have came up with. In the end this was the final logo that I decided looks […]


Today we had a lecture about creating a Swot, As I have never completed one before I was very interested in what Swot is. I found out that Swot is short for Strength Weaknesses Opportunity Threats. Each section must be filled in. I have also found out that Swots are also used alot within the […]

Photograph and textures

So today I walked around town taking photographs of parts of the environment which I believe which would make great textures. Now i will be going thorough the process of editing them to make them seamless. Here are a few of the photographs i have taken These are just a few of the many images […]